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Hey I'm Jules Goy

Turning croissants and coffee into code

Junior French developer passionate about gameplay programming and creating clean code.

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Before Opening Time
Featured · Personal

Before Opening Time

A first-person escape room game built with Unity 6. Playing as an innkeeper, you must search the room, find items, and solve a combination padlock to escape before opening time. Released on itch.io with a ready-to-run Windows build.

UnityC#
StrasTaRoute - Níðhöggr
IUT

StrasTaRoute - Níðhöggr

A full-stack mobility app for the Strasbourg area, built as part of the Níðhöggr university project. The platform includes a React Native mobile app and a web interface, both powered by a shared backend. Features real-time data, CI/CD pipelines via GitLab, and a full test plan.

NextjsReact NativeAngularTypeScriptGitLab CI/CD
Floppy Bird
Personal

Floppy Bird

FloppyBird is a Flappy Bird clone built with Unity 6. The game faithfully recreates the classic one-button mechanic, click to flap and dodge the pipes. Written in C#, it uses original sprites from The Spriters Resource and comes as a ready-to-run Windows executable. A clean, no-frills learning project for Unity game development.

UnityC#
No preview yet
Personal

TankGame

A personal 3D tank game built with Unity and C# to explore 3D game development. An early hands-on experiment with Unity's physics, camera systems, and VFX, the project that got me seriously interested in gameplay programming.

UnityC#3DShaderLab
Portfolio
Personal

Portfolio

This very site, built with Next.js, TypeScript, Tailwind CSS, and Framer Motion. Designed and developed from scratch as both a personal branding exercise and a technical playground for trying out new UI patterns.

Next.jsTypeScriptTailwindFramer Motion